------------------------------------------- XENA'S FIGHT SCENES Special to the e-mail WHOOSH! By PtahOpener Copyright 1997 held by author 1190 words -------------------------------------------- Sword (and of course, staff) fights are a mainstay of the action sequences in XENA: WARRIOR PRINCESS. Most actors are not trained martial artists and so receive very brief instruction in the use of weapons. Through the use of editing, camera angles, and "blocking" even someone of limited training can be made to appear very skillful. Blocking is a method of editing where long shots are interspersed with extreme closeups making it appear as if the actors were really making contact and doing damage. A long shot will show Lucy Lawless swing her sword at a stuntman. She misses by a mile but the miss is edited out and instead a closeup of someone getting run through is edited in. The "pass-blow" invented by John Wayne and Yakima Kanut makes use of camera angles to lend the appearance of actual contact. With the camera behind the stuntman, Renee O'Connor swings a punch (or staff) that misses by a foot. The stuntman reacts and because of visual foreshortening it appears as if Gabrielle has a roundhouse like Evander Holyfield (or Graciella Casillas for you kickboxing fans). In order to speed the training time an actor will learn a few very basic moves that can then be combined into an almost unlimited number of combinations. Add in a couple of fancy spins or twirls and you have a cinematic melee machine. One martial art that is particulary suited to this type of training is escrima. The escrima influence can be seen in almost all of the melee weapon sequences in XENA. Kali is the mother art of escrima (eskrima). It is named after the Phillipino goddess of war. She is not quite the same as the Hindu goddess Kali. Escrima (fencing) is also known as arnis or arnis de mano (techniques of the hand). There are numerous methods of escrima named after the various islands, instructors, and emphasis on technique. Escrima is primarily a striking art although use is made of joint locks and throws as well. The student of escrima starts out learning the basic principles with weapons, usually sticks, and then can apply them to empty hand techniques. Low kicks are common as they are the fastest and most efficient kicks. Escrima is very fluid and flexible especially when compared to Japanese Karate. There are not really any set stances or forms. It is pretty much "whatever works". Individual style is developed in sparring and actual combat. The basis of escrima is the fact that there are only so many directions an attack can come from regardless of the weapon used (barring firearms of course). Imagine your opponent standing directly in front of you. Now picture a plus sign (+) over him. These are four of the attack "angles". Top to bottom, left to right, right to left, and bottom to top. Next picture a multiplication sign (X). These are the next four angles. Upper right to lower left, upper left to lower right, lower right to upper left, and lower left to upper right. The other three angles (for a total of 12) are a straight thrust, a thrust coming from the left, and a thrust coming from the right. As you can see no matter what you are attacked with it will have to come close to one of these angles. If you know the defense for each angle you can handle any attack. Likewise your own attacks will follow one of the angles. The angles can occur at any level. A horizontal strike to the head or the knee will follow the same angle just at different levels. Attacks with weapons follow several patterns. The circle, the figure eight, and the fan. The circle is a simple spinning of the weapon that sets it up for another strike on the same angle. The figure eight follows through the strike to allow you to come back on another angle. The fan is simply bouncing the weapon from one angle back around to another with a twist of the wrist. Double weapons are common but if only one is used the empty hand is referred to as the "alive hand". This hand is held close to the chest and used for close attacks and defenses. It can be flicked out in a strike or used to check your opponent's strike. There are two zero pressure areas to a strike. The first is just before the weapon begins to move. By simply placing your hand against your opponent's, he cannot strike. The second is at the end of the swing. If you dodge a blow, when your opponent reaches the end of the swing you can place your hand against his and keep his hand from returning. These are brief checks used just to delay him while you strike with the other hand. A prime target for strikes with your weapon is the hand. In Kali this is called "defanging the snake". A snake with no fangs is harmless. Likewise an opponent who cannot hold a weapon is also harmless. Defensive footwork follows a series of triangles. Depending on what angle the attack is coming from you may either move away from it or into it along one of the footwork angles. The idea is to move into one of the zero pressure areas and position yourself for a counterattack. Blocks can be make with sweeps or "wings". With a wing you lay your weapon back along the arm and catch the attack. Each block will be along one of the twelve angles and the idea is to then flow into a counterattack. Inside or outside wristlocks, called "vine" or "snake" disarms, are also used. You do not hang on to the wrist. It is just a quick twist to wrench the weapon out of your opponent's grasp. You may simulaneously take the weapon and use it yourself. An outside lock applied further up the arm can be turned into an elbow or wing lock. Although different weapons will have different characteristics that you must become familiar with, the angles of attack and defense will remain the same. The basic attributes of the weapon will be heavy or light, long or short, flexible or stiff, straight or curved, and bladed or not. The empty hand is then just treated like another weapon. A couple of the training techniques are "de cadena" (the chain) where you practice moving through a series of techniques and "sinawalli". Sinawalli is a drill where two partners move through a series of attacks and defenses with double sticks. It can be very exciting to watch. Dan Inosanto (as Sticks) and Steven Segal did sinawalli in the bar fight scene in the movie OUT FOR JUSTICE. When Xena practices with two swords (as in HERE SHE COMES...MISS AMPHIPOLIS (#35)) she is doing de cadena drills. Because escrima is still used actively in combat it remains a devastating martial art. The useless is automatically discarded and only the efficient remains. It also makes for some very exciting fight scenes in our favorite TV series.