Male Human Ftr5/Wpn10/Wiz3: CR 18; Size M (5 ft., 11 in. tall); HD 15d10+30 + 3d4+6; hp 165; Init +5 (+5 Dex); Spd 30 ft.; AC 21 (+5 Dex, +6 Armor); Attack +17/+12/+7/+2 melee, or +21/+16/+11/+6 ranged; Weapon of choice, ki damage 10/day, Increased multiplier 5/day, Superior Weapon Focus, Superior Combat Reflexes, ki critical, ki Whirlwind Attack, Spell Failure 15%; SV Fort +10, Ref +14, Will +9; AL NE; Str 12, Dex 20, Con 15, Int 13, Wis 14, Cha 14.
Languages Spoken: Common, Orc.
Skills and feats: Intimidate +6 (+4 rank, +2 Cha), Knowledge (Nature [desert]) +5 (+4 rank, +1 Int), Listen +10 (+8 rank, +2 Wis), Move Silently +10 (+7 rank, +5 Dex, -2 Armor), Perform (dance) +6 (+4 rank, +2 Cha), Sense Motive +10 (+8 rank, +2 Wis), Spot +10 (+8 rank, +2 Wis), Tumble +14 (+11 rank, +5 Dex, -2 Armor); Combat Reflexes, Dodge, Expertise, Improved Critical (falchion), Mobility, Scribe Scroll, Spring Attack, Weapon Focus (falchion), Weapon Specialization (falchion), Whirlwind Attack.
Possessions: Kalten, Celestial Armor, Ring of Evasion, Decanter of Endless Water.
Wizard Spellbook (4/2/1): 0th --All. 1st -- Change Self, Charm Person, Expeditious Retreat, Feather Fall, Grease, True Strike. 2nd – Invisibility, Protection from Arrows.
The Guardian of the Dune, Kalten: Int 14, Wis 14, Cha 15, Ego 19; AL LN; Speech (Common, Orc, Dwarven), Cure light wounds on wielder 1/day, Detect magic at will, Haste (wielder only, 10 rounds) 1/day; Keen Vorpal Falchion+3
Appearance: Ranwyn is tall with a slim frame and a strange pair of piercing green eyes. A young man, who wears desert rags no matter the weather, he has tanned skin and golden brown hair, which he keeps in a ponytail at the base of his neck. His only visual form of wealth is his ring (he shows it) and Kalten. On his left cheek he has a scar that he rubs when he starts getting frustrated. Other then these figures, he appears as the normal stereotypical desert dweller.
Background: Ranwyn was the son of two rich merchants who were killed by thieves. With the death of his parents, he was forced on the streets with nothing but the cloths on his back and his family blade, Kalten. On the streets, he lived like a thief, robbing people or getting money from sword fights until the local assassin guild picked him up. There he became a master assassin. After a few years, Ranwyn left the guild and became a freelance assassin, being fond all over the place. He has, over time, has made many enemies, his for most being Líndal Telrúnya, and has he even formed a partnership with an another assassin, Rahall.
Roleplaying Note: Ranwyn has a cool personality and is usually very quiet. Being not very social, he has no regard for life other then his own and his partner Rahall. He has the habit of pointing out every fault he can in a person, which is a surprisingly large number. Over all, he is not a very nice person. In fact, the only time he ever shows any compassion is when dealing with children, with which he will protect with his life. When dealing with his contracts, he’s expensive but efficient, appropriately dealing with break of contract (he kills them). The only thing that seems to drive him is his hatred of Líndal Telrúnya, who is the only man who has ever defeated him in a sword duel and is the one who gave him his scar. Other then that, he goes ware ever his work may take him.
Back to the Guild